- WHO: screen time is not recommended for babies under one; for ages 2–4, no more than an hour a day, and less is better.
- American Academy of Pediatrics: for ages 2–5, about an hour a day of high-quality content watched with a parent; from age 6, consistent limits.
- There is no single number for school-age kids and teens: what matters is that gaming doesn't crowd out sleep, schoolwork, physical activity and friends.
- Any limit can be split into three numbers: the length of one play session, the break and the total limit.
- The age table in this article is a practical starting point for families, not a medical standard.
Contents
There is no single “right” amount of gaming time for school-age kids. For young children, there is guidance from WHO and the American Academy of Pediatrics: screen time is not recommended for babies under one, and for ages 2–4 it should be no more than an hour a day — the less, the better. From age six, what matters is consistent rules that keep games from crowding out sleep, physical activity, schoolwork and real-life friendships. Below are guidelines by age and how to turn them into clear settings.
What WHO and pediatricians say
In 2019, the World Health Organization published guidelines on physical activity, sedentary behavior and sleep for children under five. Screen time is treated there as part of sedentary time: it is not recommended for babies under one, and for ages 2–4 it should be no more than an hour a day, with less being better. The main message of the guidelines is not a ban on screens but making sure young children move more, play with adults and sleep well.
The American Academy of Pediatrics gives a similar benchmark: for children aged 2–5, about an hour a day of high-quality content, ideally watched together with a parent so you can talk about what you've seen. For children six and older, the Academy doesn't name a specific number of hours. Instead, it advises families to set consistent limits and make sure screens don't take the place of sleep, physical activity and time with other people.
Both sets of recommendations are about screens in general — cartoons, videos and games. Video games aren't a special case here; they're part of overall screen time.
Why there's no single number for school-age kids
An hour a day can be a lot for one ten-year-old and perfectly fine for another. It all depends on what else is going on in their life. If a child gets enough sleep, does their homework, spends time outdoors, goes to an after-school club and sees friends in person, an hour and a half of gaming is unlikely to be a problem. If games are eating into sleep and outdoor time, even one hour may be too much.
That's why it helps to look at balance rather than minutes. A few simple questions:
- Does your child go to bed on time and get up without a struggle?
- Is homework getting done, with grades not slipping because of games?
- Is there some physical activity every day — a walk, a sport, active play?
- Does your child have interests beyond the computer?
- After gaming, can they switch to something else calmly, without long meltdowns?
If the answer to every question is “yes,” the current routine is probably fine. If not, it's worth cutting back or rearranging the time — for example, moving gaming from late evening to earlier in the day. How evening gaming affects rest is covered in our article on gaming before bed and children's sleep.
Guidelines by age
The table below isn't a medical standard — it's a practical starting point for families. For preschoolers, it's based on the guidance from WHO and the American Academy of Pediatrics; for school-age kids, on common sense: short sessions, regular breaks and time left for everything else.
| Age | School days | One session | Notes |
|---|---|---|---|
| Under 2 | No video games | — | WHO does not recommend screen time for babies under one |
| 2–5 | Up to an hour of screens in total | 15–20 minutes | Best with an adult; calm, simple games |
| 6–8 | 30–60 minutes | 20–30 minutes | After homework and outdoor time, not before bed |
| 9–12 | 60–90 minutes | 30–45 minutes | A bit more on weekends if they get outside |
| 13–17 | Up to 2 hours | 45–60 minutes | More independence, but sleep and school come first |
A guideline, not a rule. If your child plays online with friends, builds something complex or learns to code inside a game, that's still screen time, but of a different quality. Every family is free to count it in its own way.
Quality matters more than minutes
Two hours in front of a screen can look very different. Playing a game with Dad, building in Minecraft with a friend, an online match with classmates — that's socializing and creativity. Endless short videos or playing on and on without ever stopping is something else entirely.
Signs of good screen time:
- the game is right for your child's age rating;
- your child can tell you what they did and what they achieved;
- the game has a beginning and an end, not an endless loop;
- gaming doesn't leave behind irritation, anger or trouble sleeping.
The body deserves a separate mention. Even when total time is reasonable, sitting for a long time without breaks tires the eyes, back and neck. A short break every 30–60 minutes is useful at any age, and you can borrow a couple of simple exercises from our guide to stretching breaks for gamers.
School days, weekends and holidays
Many families set different limits for school days and days off. That's fine as long as the rule is clear in advance: for example, an hour after homework on school days and two hours on weekends, split into two parts. During school holidays, you can increase the time a little, but it's important to keep the sleep routine and at least one outing a day.
Consistency is the key. A rule that changes depending on the adults' mood feels unfair to a child, and they start bargaining. It's better to write the agreement down and review it once a month or once a term. How to do that is explained in our article on the family screen time agreement.
How to turn guidelines into settings
Any limit can be split into three numbers:
- Play time — how long one session lasts without a break.
- Break — how long the pause between sessions lasts.
- Total limit — how much play time is allowed altogether in one go.
For example, for a 10-year-old: 40 minutes of play, a 15-minute break and a total limit of 80 minutes. That gives two sessions with a break in between. For a 14-year-old: 60 minutes of play, a 10–15-minute break and a total limit of 2 hours.
This is exactly how an access key works in Antidrot. The parent sets the play time, the break and the total limit, and the program alternates between them on its own: during play time the reminder window is hidden; during a break it appears on top of all other windows with a “Time left until unlock” countdown. Once the total limit is used up, the window stays on screen until a new key is entered.
A key looks like this, for example: 3600.600.14400.C8FCE983. That's one hour of play, a 10-minute break and a 4-hour total limit (times are in seconds), followed by a signature that prevents anyone from changing the numbers in the key. Each key is single-use; you get it from the key generator or the Telegram bot. Ready-made values for different ages are collected in Antidrot presets by age.
When to review the rules
Guidelines change as your child grows. Good reasons to come back to the conversation:
- a new school year or the school holidays have started;
- your child is sleeping worse or getting irritable after gaming more often;
- there's a new game with longer matches than before;
- your child has grown up and is ready for more independence.
If gaming time keeps creeping up and your child is losing interest in everything else, take a closer look. But in most families, the answer isn't bans — it's clear rules and regular breaks. Different ways to limit play time are collected in our guide on how to limit kids' gaming time on a PC.
One last thing: if you're worried about your child's sleep, eyesight, posture or mood, don't stop at setting a timer — talk to your pediatrician.
Frequently asked questions
How long should a 10-year-old play video games?
There is no single standard. A practical starting point is 60–90 minutes on school days with a break every 30–45 minutes, as long as the child sleeps well, does their homework and gets outside.
Do cartoons and videos count as screen time?
Yes. The recommendations from WHO and the American Academy of Pediatrics cover screens in general, not just games.
Is it OK to allow more gaming on weekends?
Yes, if the rule is agreed in advance and sleep and outdoor time don't suffer. Consistency matters more than decisions made on a whim.
How do I set play time and break time in Antidrot?
An access key contains the play time, the break time and the total limit. The parent gets the key from the web key generator or the Telegram bot, and the program alternates play and breaks on its own.
This article was prepared by the Antidrot team. We write only about what we have checked ourselves and are upfront about the program’s limitations. Last updated: 27 September 2026.